Trigonometry A — Triangles & the Unit Circle
The unit circle
continues from lesson 1 — values defined earlier in the course stay live here
ELI5: triangles only handle angles up to 90°. To go all the way around, trig moves to the unit circle — a circle of radius 1 where a point at angle φ has coordinates (cos φ, sin φ). Now sine and cosine are defined for every angle, and one identity holds always — it's just Pythagoras on that radius-1 triangle: sin²φ + cos²φ = 1.
upper half of the unit circle x² + y² = 1
Real-world hook: the unit circle is the math behind rotation — spinning a sprite in a game, orienting a robot arm, or tracking the angle of a Ferris wheel car as it goes all the way around and past the top.
Try it yourself: what angle (in degrees), between 0° and 90°, has a sine of 1/2?
Where next: Trigonometry B turns the circle into waves and handles any triangle with the laws of sines & cosines.